FPropertySelectionMap::RemoveNewActorToDespawn

Windows
MacOS
Linux

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/PropertySelectionMap.h

Include

#include "PropertySelectionMap.h"

Source

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/PropertySelectionMap.cpp

Syntax

void RemoveNewActorToDespawn
(
    AActor * WorldActor
)

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