FLidarPointCloudOctree::ApplyColorToFirstPointByRay

Applies the given color to the first point hit by the given ray

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudOctree.h

Include

#include "LidarPointCloudOctree.h"

Source

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudOctree.cpp

Syntax

void ApplyColorToFirstPointByRay
(
    const FColor & NewColor,
    const FLidarPointCloudRay & Ray,
    const float & Radius,
    bool bVisibleOnly
)

Remarks

Applies the given color to the first point hit by the given ray

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss