FLidarPointCloudOctree::GetNumNodesInUse

Returns the total number of nodes.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudOctree.h

Include

#include "LidarPointCloudOctree.h"

Syntax

int32 GetNumNodesInUse() const

Remarks

Returns the total number of nodes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss