ULidarPointCloudFileIO_LAS

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

ULidarPointCloudFileIO_LAS

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO_LAS.h

Include

#include "IO/LidarPointCloudFileIO_LAS.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ULidarPointCloudFileIO_LAS :
    public UObject,
    public FLidarPointCloudFileIOHandler

Constructors

Name Description

Public function

ULidarPointCloudFileIO_LAS()

Overridden from FLidarPointCloudFileIOHandler

Name Description

Public function Virtual Const

TSharedPtr< ...

 

GetImportSettings

(
    const FString& Filename
)

Returns a shared pointer for the import settings of this importer.

Public function Virtual

bool

 

HandleExport

(
    const FString& Filename,
    ULidarPointCloud* PointCloud
)

These will actually be called to process the export of the asset.

Public function Virtual

bool

 

HandleImport

(
    const FString& Filename,
    TSharedPtr< FLidarPointCloudImportS...,
    FLidarPointCloudImportResults& Out...
)

This is what will actually be called to process the import of the file.

Public function Virtual Const

bool

 

SupportsConcurrentInsertion

(
    const FString& Filename
)

Returns true if the given file supports importing and building an octree concurrently.

Public function Virtual Const

bool

 

SupportsExport()

Must return true if the handler supports exporting.

Public function Virtual Const

bool

 

SupportsImport()

Must return true if the handler supports importing.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss