ULidarPointCloudComponent::HasPointsByRay
Returns true if there are any points hit by the given ray.
Module
|
LidarPointCloudRuntime
|
Header
|
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h
|
Include
|
#include "LidarPointCloudComponent.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud")
bool HasPointsByRay
(
FVector Origin,
FVector Direction,
float Radius,
bool bVisibleOnly
) const
Returns true if there are any points hit by the given ray.
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