ULidarPointCloudComponent::HasPointsInSphere

Returns true if there are any points within the given sphere.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h

Include

#include "LidarPointCloudComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud")
bool HasPointsInSphere
(
    FVector Center,
    float Radius,
    bool bVisibleOnly
) const

Remarks

Returns true if there are any points within the given sphere.

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