ULiveLinkPreset::AddToClient

Add the sources and subjects from this preset, but leave any existing sources and subjects connected.

Windows
MacOS
Linux

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkPreset.h

Include

#include "LiveLinkPreset.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkPreset.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="LiveLink")
bool AddToClient
(
    const bool bRecreatePresets
) const

Remarks

Add the sources and subjects from this preset, but leave any existing sources and subjects connected.

Returns

True is all sources and subjects from this preset could be created and added.

Parameters

Parameter

Description

bRecreatePresets

When true, if subjects and sources from this preset already exist, we will recreate them.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss