Module |
|
Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/VirtualSubjects/LiveLinkBlueprintVirtualSubject.h |
Include |
#include "VirtualSubjects/LiveLinkBlueprintVirtualSubject.h" |
Source |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/VirtualSubjects/LiveLinkBlueprintVirtualSubject.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category="LiveLink",
Meta=(CustomStructureParam="InStruct", BlueprintInternalUseOnly="true", AllowAbstract="false"))
bool UpdateVirtualSubjectStaticData_Internal
(
const FLiveLinkBaseStaticData & InStruct
)