ULiveLinkBlueprintVirtualSubject::UpdateVirtualSubjectStaticData_Internal

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References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/VirtualSubjects/LiveLinkBlueprintVirtualSubject.h

Include

#include "VirtualSubjects/LiveLinkBlueprintVirtualSubject.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/VirtualSubjects/LiveLinkBlueprintVirtualSubject.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category="LiveLink",
          Meta=(CustomStructureParam="InStruct", BlueprintInternalUseOnly="true", AllowAbstract="false"))
bool UpdateVirtualSubjectStaticData_Internal
(
    const FLiveLinkBaseStaticData & InStruct
)

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