ULiveLinkBlueprintVirtualSubject

Base class for creating virtual subjects in Blueprints.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/VirtualSubjects/LiveLinkBlueprintVirtualSubject.h

Include

#include "VirtualSubjects/LiveLinkBlueprintVirtualSubject.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract)
class ULiveLinkBlueprintVirtualSubject : public ULiveLinkVirtualSubject

Remarks

Base class for creating virtual subjects in Blueprints.

Constructors

Functions

Name Description

Public function UFunction Category, BlueprintImplementableEvent

void

 

OnInitialize()

Public function UFunction Category, BlueprintImplementableEvent

void

 

OnUpdate()

Public function

void

 

UpdateVirtualSubjectFrameData

(
    const FLiveLinkBaseFrameData* ...,
    bool bInShouldStampCurrentTime
)

Public function UFunction BlueprintCallable, Category, Meta customthunk

bool

 

UpdateVirtualSubjectFrameData_Internal

(
    const FLiveLinkBaseFrameData& InSt...,
    bool bInShouldStampCurrentTime
)

Public function

void

 

UpdateVirtualSubjectStaticData

(
    const FLiveLinkBaseStaticData*...
)

Public function UFunction BlueprintCallable, Category, Meta customthunk

bool

 

UpdateVirtualSubjectStaticData_Internal

(
    const FLiveLinkBaseStaticData& InS...
)

Overridden from ILiveLinkSubject

Name Description

Public function Virtual

void

 

Initialize

(
    FLiveLinkSubjectKey InSubjectKey,
    TSubclassOf< ULiveLinkRole > InRole,
    ILiveLinkClient* InLiveLinkCli...
)

Public function Virtual

void

 

Update()

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