Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MeshBlockSelectorInterface.h |
Include |
#include "MeshBlockSelectorInterface.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Meshing|MagicLeap")
void SelectMeshBlocks
(
const FMagicLeapTrackingMeshInfo & NewMeshInfo,
TArray< FMagicLeapMeshBlockRequest > & RequestedMesh
)
Given the new mesh information, select the blocks you want to keep and the level of detail for each of those blocks.
Parameter |
Description |
---|---|
NewMeshInfo |
Information on the latest mesh blocks available. |
RequestedMesh |
output array containing details of blocks for whom the mesh should be requested. |