Name |
Description |
|
---|---|---|
|
EnableInput |
Utility class to scope guard enabling and disabling game viewport client input processing. |
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FMagicLeapGraphicsClientPerformanceInfo |
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FMagicLeapHeadTrackingState |
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FMagicLeapMeshBlockInfo |
Representation of a mesh block. |
|
FMagicLeapMeshBlockRequest |
Request structure to get the actual mesh for a block. |
|
FMagicLeapRaycastHitResult |
Result of a raycast. |
|
FMagicLeapRaycastQueryParams |
Parameters for a raycast request. |
|
FMagicLeapResult |
Contains the result of a magic leap plugin/module call from blueprints. |
|
FMagicLeapRunnable |
|
|
FMagicLeapTask |
|
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FMagicLeapTrackingMeshInfo |
Response structure for the mesh block info. |
|
FMLSingleDelegate |
|
|
FPurchaseConfirmation |
|
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FPurchaseItemDetails |
|
|
FRequiredPrivilege |
|
|
IAppEventHandler |
Provides an interface between the AppFramework and any system that needs to be notified of application events (such as pause/resume). |
|
ILuminARModule |
The public interface to this module. |
|
IMagicLeapMeshBlockSelectorInterface |
Interface to select blocks for a mesh request. |
|
IMagicLeapPlugin |
The public interface to this module. |
|
IMagicLeapTrackerEntity |
The public interface for MagicLeapHMD to control the order of tracker creation, desctruction, provide late update etc. |
|
TMLMultiDelegateOneParam |
|
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TMLMultiDelegateThreeParams |
|
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TMLMultiDelegateTwoParams |
|
|
TMLSingleDelegateOneParam |
|
|
TMLSingleDelegateThreeParams |
|
|
TMLSingleDelegateTwoParams |
|
|
UInAppPurchaseComponent |
The CameraCaptureComponent provides access to and maintains state for camera capture functionality. |
|
ULuminApplicationLifecycleComponent |
Component to handle receiving notifications from the LuminOS about application state (activated, suspended, termination, standby etc). |
|
UMagicLeapHeadTrackingNotificationsComponent |
Provides head tracking map events to enable apps to cleanly handle it. |
|
UMagicLeapHMDFunctionLibrary |
|
|
UMagicLeapMeshBlockSelectorInterface |
Copyright Epic Games, Inc. All Rights Reserved. |
|
UMagicLeapMeshTrackerComponent |
The MeshTrackerComponent class manages requests for environmental mesh data, processes the results and provides them to the calling system. |
|
UMagicLeapRaycastComponent |
Creates raycast requests and delegates their result. |
|
UMagicLeapRaycastFunctionLibrary |
|
|
UMagicLeapSettings |
Implements the settings for the Magic Leap SDK setup. |
Name |
Description |
|
---|---|---|
|
CloudStatus |
|
|
EFocusLostReason |
|
|
EMagicLeapHeadTrackingError |
|
|
EMagicLeapHeadTrackingMapEvent |
Different types of map events that can occur that a developer may have to handle. |
|
EMagicLeapHeadTrackingMode |
|
|
EMagicLeapMeshLOD |
Discrete level of detail required. |
|
EMagicLeapMeshState |
State of a block mesh. |
|
EMagicLeapMeshType |
Type of mesh to query from the underlying system. |
|
EMagicLeapMeshVertexColorMode |
Vertex color mode. |
|
EMagicLeapRaycastResultState |
The states of a raycast result. |
|
EMagicLeapTransformFailReason |
|
|
MagicLeap::EPrivilegeState |
|
|
PurchaseType |
Name | Description | ||
---|---|---|---|
|
STATCAT_Advanced |