[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Meshing|MagicLeap")
int32 BricksPerFrame
Specifies the number of MR Mesh bricks to create per frame. This is to amortize the cost of brick creation across frames rather than creating all N bricks delivered in response to each meshing query. If the value is <=0 then all meshes will be pushed to MR Mesh as they are provided by the system.