Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapMeshTrackerComponent.h |
Include |
#include "MagicLeapMeshTrackerComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Meshing|MagicLeap")
void SelectMeshBlocks
(
const FMagicLeapTrackingMeshInfo & NewMeshInfo,
TArray< FMagicLeapMeshBlockRequest > & RequestedMesh
)