Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapAR/Public/LuminARFunctionLibrary.h |
Include |
#include "LuminARFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapAR/Private/LuminARFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LuminAR|Session",
Meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject", Keywords="luminar session start config"))
static void StartLuminARSession
(
UObject * WorldContextObject,
struct FLatentActionInfo LatentInfo,
ULuminARSessionConfig * Configuration
)
Starts a new LuminAR tracking session LuminAR specific configuration. If the session already started and the config isn't the same, it will stop the previous session and start a new session with the new config.
that this is a latent action, you can query the session start result by querying GetLuminARSessionStatus() after the latent action finished.
Parameter |
Description |
---|---|
Configuration |
The LuminARSession configuration to start the session. |