AMagicLeapARPinRenderer

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

AMagicLeapARPinRenderer

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/Debug/MagicLeapARPinRenderer.h

Include

#include "Debug/MagicLeapARPinRenderer.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap, BlueprintType)
class AMagicLeapARPinRenderer : public AActor

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite blueprintsetter

bool

 

bInfoActorsVisibilityOverride

Constructors

Name Description

Public function

AMagicLeapARPinRenderer()

Overridden from AActor

Name Description

Public function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Overridable function called whenever this actor is being removed from a level

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