Module |
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Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/IMagicLeapARPinFeature.h |
Include |
#include "IMagicLeapARPinFeature.h" |
int32 GetContentBindingSaveGameUserIndex() const
Get the user index used to save / load the save game object used for storing all the content bindings (PinID and ObjectID associations in a MagicLeapARPinComponent).
user index for the save game object