Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h |
Include |
#include "MagicLeapARPinComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap",
Meta=(DeprecatedFunction, DeprecationMessage="Will be removed in MLSDK 0.25.0. Set bShouldPinActor to true and call PinToBestFit(), PinToID() or PinToRestoredOrSyncedID()."))
bool PinActor
(
AActor * ActorToPin
)
Deprecated and can no longer be used to pin any actor other than the owner of this component. Set bShouldPinActor to true and call PinToBestFit(), PinToID() or PinToRestoredOrSyncedID() instead. If this component's owner is passed to this function, PinToBestFit() is called internally.
true if the Actor was accepted to be pinned, false otherwise.
Parameter |
Description |
---|---|
ActorToPin |
Only accepts the owner of this component |