Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinFunctionLibrary.h |
Include |
#include "MagicLeapARPinFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinFunctionLibrary.cpp |
Set the user index to be used to save / load the save game object used for storing all the content bindings (PinID and ObjectID associations in a MagicLeapARPinComponent). Call this before the first tick of the level.
Parameter |
Description |
---|---|
UserIndex |
user index to be used for the save game object |