UMagicLeapARPinFunctionLibrary::SetContentBindingSaveGameUserIndex

Set the user index to be used to save / load the save game object used for storing all the content bindings (PinID and ObjectID associations in a MagicLeapARPinComponent).

Windows
MacOS
Linux

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinFunctionLibrary.h

Include

#include "MagicLeapARPinFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap")
static void SetContentBindingSaveGameUserIndex
(
    int32 UserIndex
)

Remarks

Set the user index to be used to save / load the save game object used for storing all the content bindings (PinID and ObjectID associations in a MagicLeapARPinComponent). Call this before the first tick of the level.

Parameters

Parameter

Description

UserIndex

user index to be used for the save game object

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