UMagicLeapCVCameraComponent::BeginPlay

Initializes the computer vision stream.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::BeginPlay()

UMagicLeapCVCameraComponent::BeginPlay()

References

Module

MagicLeapCVCamera

Header

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCVCamera/Public/MagicLeapCVCameraComponent.h

Include

#include "MagicLeapCVCameraComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCVCamera/Private/MagicLeapCVCameraComponent.cpp

Syntax

virtual void BeginPlay()

Remarks

Initializes the computer vision stream.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss