[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ImageTracking|MagicLeap")
UTexture2D * ImageTexture
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ImageTracking|MagicLeap")
UTexture2D * ImageTexture