FMagicLeapPlaneBoundaries

Represents multiple regions on a 2D plane.

Windows
MacOS
Linux

References

Module

MagicLeapPlanes

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapPlanes/Source/Public/MagicLeapPlanesTypes.h

Include

#include "MagicLeapPlanesTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapPlaneBoundaries

Remarks

Represents multiple regions on a 2D plane.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FMagicL...

 

Boundaries

The polygon that defines the region.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FGuid

 

ID

Plane ID, the same value associating to the ID in FMagicLeapPlaneResult if they belong to the same plane.

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