Module |
|
Header |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleActorBase.h |
Include |
#include "MediaBundleActorBase.h" |
Source |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundleActorBase.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|MediaBundle")
void RequestCloseMediaSource()
Close the Media Source.