IMeshEditorModeEditingContract::GetSelectedMeshesAndElements

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MacOS
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References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h

Include

#include "IMeshEditorModeEditingContract.h"

Syntax

void GetSelectedMeshesAndElements
(
    EEditableMeshElementType ElementType,
    TMap< UEditableMesh *, TArray< FMeshElement >> & OutMeshesAndElements
)

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