IMeshEditorModeUIContract::CanPropagateInstanceChanges

Whether there are instance changes which can be propagated

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeUIContract.h

Include

#include "IMeshEditorModeUIContract.h"

Syntax

bool CanPropagateInstanceChanges() const

Remarks

Whether there are instance changes which can be propagated

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss