FGroupEdgeInsertionChangeBookend

This should get emitted on either side of the ComponentTarget that occurs when a second point is successfully picked so that the tool can reload the current mesh from the changed target.

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Inheritance Hierarchy

FChange

FCommandChange

FToolCommandChange

FGroupEdgeInsertionChangeBookend

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/GroupEdgeInsertionTool.h

Include

#include "GroupEdgeInsertionTool.h"

Syntax

class FGroupEdgeInsertionChangeBookend : public FToolCommandChange

Remarks

This should get emitted on either side of the ComponentTarget that occurs when a second point is successfully picked so that the tool can reload the current mesh from the changed target. TODO: This is a hack similar to FEdgeLoopInsertionChangeBookend but it works. Is there a cleaner way?

Variables

Name Description

Protected variable

bool

 

bBeforeChange

Protected variable

int32

 

ChangeStamp

Constructors

Name Description

Public function

FGroupEdgeInsertionChangeBookend

(
    int32 CurrentChangeStamp,
    bool bBeforeChangeIn
)

Overridden from FChange

Name Description

Public function Virtual

void

 

Apply

(
    UObject* Object
)

Makes the change to the object

Public function Virtual Const

bool

 

HasExpired

(
    UObject* Object
)

Public function Virtual

void

 

Revert

(
    UObject* Object
)

Reverts change to the object

Public function Virtual Const

FString

 

ToString()

Describes this change (for debugging)

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