[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, NonTransactional, Category=Material, Meta=(DisplayName="Material"))
TWeakObjectPtr< UMaterialInterface > Material
Material for new mesh
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, NonTransactional, Category=Material, Meta=(DisplayName="Material"))
TWeakObjectPtr< UMaterialInterface > Material
Material for new mesh