| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshMaterialProperties.h |
Include |
#include "Properties/MeshMaterialProperties.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNewMeshMaterialProperties : public UInteractiveToolPropertySet
Standard material property settings for tools that generate new meshes.
Name | Description | ||
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bShowExtendedOptions |
Controls visibility of UV/etc properties |
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bWireframe |
Overlay wireframe on preview |
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bWorldSpaceUVScale |
If set, UV scales will be relative to world space so different objects created with the same UV scale should have the same average texel size |
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TWeakObjectPtr<... |
Material |
Material for new mesh |
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float |
UVScale |
Scale factor for generated UVs |
Name | Description | |
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UNewMeshMaterialProperties() |