[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=ShapeSettings, Meta=(ProceduralShapeSetting))
EMakeMeshPolygroupMode PolygroupMode
How should Polygroups be assigned to triangles of Primitive
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=ShapeSettings, Meta=(ProceduralShapeSetting))
EMakeMeshPolygroupMode PolygroupMode
How should Polygroups be assigned to triangles of Primitive