[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Positioning)
bool bSnapToGrid
If true, placement location will be snapped to grid. Only relevant when coordinate system is set to World.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Positioning)
bool bSnapToGrid
If true, placement location will be snapped to grid. Only relevant when coordinate system is set to World.