[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Sculpting, Meta=(DisplayName="Falloff Shape"))
EMeshSculptFalloffType PrimaryFalloffType
Primary Brush Falloff
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Sculpting, Meta=(DisplayName="Falloff Shape"))
EMeshSculptFalloffType PrimaryFalloffType
Primary Brush Falloff