FLODLevelGenerateSettings

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MacOS
Linux

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/GenerateLODMeshesTool.h

Include

#include "GenerateLODMeshesTool.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FLODLevelGenerateSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

bool

 

bReproject

Target vertex/triangle count

Public variable UProperty Category visibleanywhere

FString

 

Result

Public variable UProperty Category, EditAnywhere

ESimplifyType

 

SimplifierType

Simplification Scheme

Public variable UProperty Category, EditAnywhere, Meta

int32

 

TargetCount

Target vertex/triangle count

Public variable UProperty Category, EditAnywhere

ESimplifyTarget...

 

TargetMode

Simplification Target Type

Public variable UProperty Category, EditAnywhere, Meta

int32

 

TargetPercentage

Target percentage

Operators

Name Description

Public function

bool

 

operator!=

(
    const FLODLevelGenerateSettings& O...
)

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