| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h |
Include |
#include "AttributeEditorTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAttributeEditorTool : public UMultiSelectionTool
Mesh Attribute Editor Tool
Name | Description | ||
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AttributeProps |
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bAttributeListsValid |
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CopyAttributeProps |
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EdgeAttributes |
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GroupAttributes |
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InstanceAttributes |
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ModifyAttributeProps |
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NewAttributeProps |
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NormalsActions |
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PendingAction |
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PolygonAttributes |
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UWorld * |
TargetWorld |
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TriangleAttributes |
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UVActions |
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VertexAttributes |
Name | Description | |
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UAttributeEditorTool() |
Name | Description | ||
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AddNewAttribute ( |
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AddNewAttribute() |
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AddNewGroupsLayer() |
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AddNewWeightMap() |
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ClearAttribute() |
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ClearNormals() |
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ClearUVs ( |
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DeleteAttribute() |
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InitializeAttributeLists() |
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RequestAction ( |
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SetWorld ( |
Name | Description | ||
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CanAccept() |
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HasAccept() |
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HasCancel() |
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OnTick ( |
Action support/system |
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Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
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Shutdown ( |
Called by ToolManager to shut down the Tool |