UAttributeEditorUVActions

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Inheritance Hierarchy

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h

Include

#include "AttributeEditorTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAttributeEditorUVActions : public UAttributeEditorActionPropertySet

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bClearUVLayer0

Clear data from UV layer

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bClearUVLayer1

Clear data from UV layer

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bClearUVLayer2

Clear data from UV layer

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bClearUVLayer3

Clear data from UV layer

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bClearUVLayer4

Clear data from UV layer

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bClearUVLayer5

Clear data from UV layer

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bClearUVLayer6

Clear data from UV layer

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bClearUVLayer7

Clear data from UV layer

Public variable UProperty

int

 

NumUVLayers

Functions

Name Description

Public function UFunction Category, Meta callineditor

void

 

ClearAllUVSets()

Clear all UV layers, setting all UV values to (0,0)

Public function UFunction Category, Meta callineditor

void

 

ClearSelectedUVSets()

Clear the selected UV layers, setting all UV values to (0,0)

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