Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h |
Include |
#include "AttributeEditorTool.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=UVs, Meta=(DisplayPriority=1))
void ClearSelectedUVSets()
Clear the selected UV layers, setting all UV values to (0,0)