UAttributeEditorUVActions::ClearSelectedUVSets

Clear the selected UV layers, setting all UV values to (0,0)

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References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h

Include

#include "AttributeEditorTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=UVs, Meta=(DisplayPriority=1))
void ClearSelectedUVSets()

Remarks

Clear the selected UV layers, setting all UV values to (0,0)

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