[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=TexturePainting,
Meta=(DisplayThumbnail="true", TransientToolProperty))
UTexture2D * PaintTexture
Texture to which Painting should be Applied
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=TexturePainting,
Meta=(DisplayThumbnail="true", TransientToolProperty))
UTexture2D * PaintTexture
Texture to which Painting should be Applied