UMeshProcessingLibrary::ApplyJacketingOnMeshActors

Detect partially or totally occluded objects in a list of actors.

Windows
MacOS
Linux

References

Module

MeshProcessingLibrary

Header

/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/MeshProcessingLibrary/Public/MeshProcessingLibrary.h

Include

#include "MeshProcessingLibrary.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Mesh Processing | MeshActor",
          Meta=(DisplayName="Simplify Assembly"))
static void ApplyJacketingOnMeshActors
(
    const TArray< AActor * > & Actors,
    const UJacketingOptions * Options,
    TArray< AActor * > & OccludedActorArray
)

Remarks

Detect partially or totally occluded objects in a list of actors. Truncate partially occluded meshes.

Parameters

Parameter

Description

Actors

List of actors to process.

Options

Parameter values to use for the jacketing.

OccludedActorArray

Array of actors which are fully occluded. Only filled if target is EJacketingTarget::Level.

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