Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshVertexChange.h |
Include |
#include "Changes/MeshVertexChange.h" |
void SaveOverlayNormals
(
const FDynamicMesh3 * Mesh,
const TArray< int32 > & ElementIDs,
bool bInitial
)