IMeshCommandChangeTarget::ApplyChange

Windows
MacOS
Linux

Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshChange.h

Include

#include "Changes/MeshChange.h"

Syntax

void ApplyChange
(
    const FMeshChange * Change,
    bool bRevert
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss