Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/MeshRenderDecomposition.h |
Include |
#include "Drawing/MeshRenderDecomposition.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/MeshRenderDecomposition.cpp |
static void BuildChunkedDecomposition
(
FDynamicMesh3 * Mesh,
const FComponentMaterialSet * MaterialSet,
FMeshRenderDecomposition & Decomp,
int32 MaxChunkSize
)
Build per-material decomposition, and then split each of those into chunks of at most MaxChunkSize (actual chunk sizes will be highly variable and some may be very small...)