UPolyEditPreviewMesh::InitializeInsetType

"Inset Type" duplicates the input faces and insets them using [FInsetMeshRegion](API\Plugins\DynamicMesh\Operations\FInsetMeshRegion)

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h

Include

#include "Drawing/PolyEditPreviewMesh.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/PolyEditPreviewMesh.cpp

Syntax

void InitializeInsetType
(
    const FDynamicMesh3 * SourceMesh,
    const TArray< int32 > & Triangles,
    const FTransform3d * MeshTransform
)

Remarks

"Inset Type" duplicates the input faces and insets them using FInsetMeshRegion

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss