Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h |
Include |
#include "Drawing/PolyEditPreviewMesh.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/PolyEditPreviewMesh.cpp |
void MakeExtrudeTypeHitTargetMesh
(
FDynamicMesh3 & TargetMesh,
bool bUseNormalDirection
)
Make a hit-target mesh that is an infinite extrusion along extrude direction. If bUseNormalDirection, use per-vertex normals instead