UPolyEditPreviewMesh::MakeExtrudeTypeHitTargetMesh

Make a hit-target mesh that is an infinite extrusion along extrude direction.

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MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h

Include

#include "Drawing/PolyEditPreviewMesh.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/PolyEditPreviewMesh.cpp

Syntax

void MakeExtrudeTypeHitTargetMesh
(
    FDynamicMesh3 & TargetMesh,
    bool bUseNormalDirection
)

Remarks

Make a hit-target mesh that is an infinite extrusion along extrude direction. If bUseNormalDirection, use per-vertex normals instead

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