[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=UVLayoutPreview)
EUVLayoutPreviewSide WhichSide
Where should the UV layout be positioned relative to the target object, relative to camera
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=UVLayoutPreview)
EUVLayoutPreviewSide WhichSide
Where should the UV layout be positioned relative to the target object, relative to camera