FCurveControlPointsMechanicSelectionChange

Windows
MacOS
Linux

Inheritance Hierarchy

FChange

FCommandChange

FToolCommandChange

FCurveControlPointsMechanicSelectionChange

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CurveControlPointsMechanic.h

Include

#include "Mechanics/CurveControlPointsMechanic.h"

Syntax

class FCurveControlPointsMechanicSelectionChange : public FToolCommandChange

Variables

Name Description

Protected variable

bool

 

Added

Protected variable

int32

 

ChangeStamp

Protected variable

int32

 

PointID

Constructors

Name Description

Public function

FCurveControlPointsMechanicSelectionChange

(
    int32 SequencePositionIn,
    bool AddedIn,
    int32 ChangeStampIn
)

Overridden from FChange

Name Description

Public function Virtual

void

 

Apply

(
    UObject* Object
)

Makes the change to the object

Public function Virtual Const

bool

 

HasExpired

(
    UObject* Object
)

Public function Virtual

void

 

Revert

(
    UObject* Object
)

Reverts change to the object

Public function Virtual Const

FString

 

ToString()

Describes this change (for debugging)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss