PreviewPoint

These get drawn separately because the other components have to be 1:1 with the control points structure, which would make it complicated to keep track of special id's.

Windows
MacOS
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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
UPointSetComponent * PreviewPoint

Remarks

These get drawn separately because the other components have to be 1:1 with the control points structure, which would make it complicated to keep track of special id's.

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