UCurveControlPointsMechanic::SetAutoRevertToInteractiveInitialization

When true, if the number of control points falls below the mins required (through deletion by the user), the mechanic automatically falls back into interactive intialization mode.

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References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CurveControlPointsMechanic.h

Include

#include "Mechanics/CurveControlPointsMechanic.h"

Syntax

void SetAutoRevertToInteractiveInitialization
(
    bool bOn
)

Remarks

When true, if the number of control points falls below the mins required (through deletion by the user), the mechanic automatically falls back into interactive intialization mode.

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