[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=ToolOutputOptions)
EHandleSourcesMethod OnToolAccept
What to do with the source Actors/Components when accepting results of tool.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=ToolOutputOptions)
EHandleSourcesMethod OnToolAccept
What to do with the source Actors/Components when accepting results of tool.