| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/OnAcceptProperties.h |
Include |
#include "PropertySets/OnAcceptProperties.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UOnAcceptHandleSourcesProperties : public UInteractiveToolPropertySet
Standard property settings for tools that create a new actor and need to decide what to do with the input (source) actor(s)
Name | Description | ||
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OnToolAccept |
What to do with the source Actors/Components when accepting results of tool. |
Name | Description | ||
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|
ApplyMethod ( |