| UBaseDynamicMeshComponent::ApplyTransform()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h |
Include |
#include "BaseDynamicMeshComponent.h" |
virtual void ApplyTransform
(
const FTransform3d & Transform,
bool bInvert
)
Modification support