Module |
|
Header |
/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetAPI.h |
Include |
#include "ModelingModeAssetAPI.h" |
Source |
/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetAPI.cpp |
Determines path and name for a new Actor/Asset based on current mode settings, etc