FModelingModeAssetAPI::GetNewActorPackagePath

Determines path and name for a new Actor/Asset based on current mode settings, etc

Windows
MacOS
Linux

References

Module

ModelingToolsEditorMode

Header

/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetAPI.h

Include

#include "ModelingModeAssetAPI.h"

Source

/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetAPI.cpp

Syntax

virtual bool GetNewActorPackagePath
(
    UWorld * TargetWorld,
    FString ObjectBaseName,
    const FGeneratedStaticMeshAssetConfig & AssetConfig,
    FString & PackageFolderPathOut,
    FString & ObjectBaseNameOut
)

Remarks

Determines path and name for a new Actor/Asset based on current mode settings, etc

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss