| IToolsContextAssetAPI::SaveGeneratedTexture2D()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetAPI.h |
Include |
#include "ModelingModeAssetAPI.h" |
Source |
/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetAPI.cpp |
virtual bool SaveGeneratedTexture2D
(
UTexture2D * GeneratedTexture,
FString ObjectBaseName,
const UObject * RelativeToAsset
)
Save generated UTexture2D that is assumed to currently be in the Transient package